Bibliografia
Daniel G. Sinclair, Gamification: The Three Intrinsic Motivations
Marcin Blacha, Projektowanie fabuły gier
Ashton Saylor, What makes a good gamebook – Part two: The Game of Narrative Choices
Ashton Saylor, Interactivity in Narrative Pt. 2
Ciekawe linki
https://medium.com/@Brian_G_Peters/6-rules-of-great-storytelling-as-told-by-pixar-fcc6ae225f50